Aint it Cool News is back again with another interview, this time they talk to Peter Jackson. Indeed it is a five part mammoth — part 3 refers to the progress of the Halo Movie.
This interview covers a number of important topics that are on the minds of those following the film’s development.
Neill Blomkamp
First and foremost Jackson discusses why Neill Blomkamp was chosen as director even though he has not produced a feature length movie until now. To paraphrase, Jackson comments on Blomkamp’s brilliant visual eye and storytelling ability — as apparent in his short films.
- He is an absolute Halo fan (and is thus not in it for the cash or publicity)
- He can provide a unique out-of-the-box approach as far away from current video game-movie adaptations as possible.
- He was chosen over many other applicant directors because his visions and plans are exciting and entirely new and the potential is great: Believe me, he’s doing something that is very, very different from what people are imagining, from what people have seen before. … It is original and new and has not been seen before on the screen. It’s not Ridley Scott, it’s not James Cameron, it’s not what we’ve seen before, but it’s something new and fresh and it’s cool. (Jackson states that Blomkamp has already spent 2 solid months working with Weta on every aspect of design).
Script
Secondly, the script. It is not currently ready and at the moment Blomkamp is focusing on his vision of the Halo universe. We are slowly tugging away at it, getting it there.
Since Garland’s draft two new scripts have been written. Jackson states it is coming along nicely and although he, Fran and Philippa are not personally involved in the writing they are keeping a close eye and stringently policing its quality. Filming will not start until the script is “really great”. The time needed to develop the Halo world, the props and the physical realisation of the dream also allows time to perfect the script. There will be Covenant, Warthogs, Ghosts and Scorpions and even the Pillar of Autumn.
PG-13?
This topic has not yet been discussed, states Jackson. Though he imagines the studio will insist on PG-13 given the budget. He then goes on to discuss the possibility of a “hard R rating DVD” and the gruesome hardcore flood designs — pulsating, throbbing [and] oozing.
The key quote is:
[They all say] “You can’t make a good film out of a game.” Well, that’s all crap. Good films just need good characters, good storyline and a great director to bring it to life and make a film that you’ve never seen before.
This all sounds too perfect. Our favorite video game is being brought to life in the best possible manner — a revolutionary visionary (Blomkamp), crisp and unique visual effects (WETA) and a master at the helm (Jackson). The foundations are set and the building plans look hellacious — let’s just hope the studios don’t contract shoddy workmen — we dont want everything to fall down with the first tremor.
Thanks Giorgio_C | AICN
The full interview:
QUINT: Of the movies you’re producing that are not your own, you seem to be bringing in first time feature directors. Both with HALO and DAMBUSTERS. Is that just coincidence?
PETER JACKSON: It’s not deliberate and certainly for HALO it wasn’t deliberate. I don’t think even for a show like HALO, which is a big budget production, I don’t think there’s any problem whatsoever with a so-called first time director directing it. At the end of the day, Neill (Blomkamp) is not a first time director. He’s a first time feature film director, but he understands film and grammar as good as anybody. He’s done some wonderful short films and commercials. His visual eye is fantastic and his storytelling is great. The fact that it’s a feature film just means that he gets to shoot for longer than he did in the short film. There really isn’t anything else that’s different.
We certainly didn’t set out with HALO to find a first time filmmaker to do HALO. We wanted somebody on HALO that would have 3 qualities. One, a very important one, is that they wanted to do it really badly. They had to be absolute HALO fans. That was important because there are a lot of people who would be happy to do HALO for the paycheck, there’s a lot of people who would be happy to do it for the publicity they’re going to get from it and the kick it’ll give to their career and all that and all of that sort of stuff. There’s lots of reasons to do HALO that would be attractive if you’re not a HALO fan, but we didn’t want any of those people, we wanted somebody who was a real HALO fan.
Secondly, and this is sort of just as important, we wanted somebody who was going to bring a unique vision to it. It’s so easy to shut your eyes and imagine a really bad version of HALO. That comes to you in a frightenly simple, quick way. You think, “Oh, my God! This could be so terrible!” I guess it’s because so many other video game movies have been terrible and so much other sci-fi in that type of genre has been terrible.
It’s like Fantasy was before LORD OF THE RINGS. Everybody was saying, “These films aren’t any good.” In a sense, everybody’s saying “You can’t make a good film out of a game.” Well, that’s all crap. Good films just need good characters, good storyline and a great director to bring it to life and make a film that you’ve never seen before. That’s what it needs. It doesn’t matter a damn whether it’s based on a game, a book or a piece of chewing gum, you know? That’s irrelevant. It’s what actually ends up on the screen that’s important.
So, we wanted a director who we would get excited about their version of HALO. We wanted somebody that would make us say, “God, I’d love to see what this person would do with this story, with this material.” We considered a lot of directors. A lot of directors came to us. I mean, believe me… we waited for months and months and months. We eschewed a couple of people which didn’t work out. We’ve had lots and lots of people approaching us, obviously agents and people saying “So and so client would love to do it.”
At all times they were people that we thought, “Well… their version of HALO doesn’t really excite me all that much. I could imagine what it’d be like and it doesn’t really (excite me).” But then when Neill came along and we saw what he’d done and we’d spoken to him… believe me, he’s doing something that is very, very different from what people are imagining, from what people have seen before. Some of the visuals… He’s been working with Weta pretty much full time for, I guess it’d be about 2 months now, turning out lots and lots of art every day. And maquettes, production design, color art has been coming out of there. I’ve got folders and folders of it at home here. It’s fantastic stuff. I mean, I look through it and I get excited about the film.
We’re still developing a script and we’ve still got work to go on the script and that’s underway, but while that’s happening Neill is just producing his vision of this world. It is original and new and has not been seen before on the screen. It’s not Ridley Scott, it’s not James Cameron, it’s not what we’ve seen before, but it’s something new and fresh and it’s cool. That was important to us. Someone who was going to not go the cliched way, but go in the direction that they had an original vision for and Neill has got that in spades. We’re feeling really, really good.
QUINT: Let’s talk a little bit about the script for HALO. Alex Garland’s Microsoft draft wasn’t very strong and I know after I read it I was worried, as a fan of HALO.
PETER JACKSON: Since Alex’s draft, there have been another two that have been written. Pretty much page one revisions to get to where we are today. It’s getting much better along now and there are certainly a lot of things in it now that are working well. There are things that aren’t working well in it yet, but Fran, Philippa and I are not writing the script, but, in a sense, one of the things we’re contributing with our involvement in the project is being the police, the script cops! So, nothing is going to end up on the screen that doesn’t get our stamp of approval. We’re going to be pretty tough with the script. We’re not going to spare people’s feelings.
We’re not writing it and we’re trying to be as constructive as we can and we’re trying to give criticism and suggest ways in which we think things should be improved. That process is going along okay and we’re getting there. The movie, as far as I’m concerned, as far as my involvement is concerned, is not going to go in front of the cameras until we have a really great script.
In the meantime Neill’s fully occupied designing everything that needs to be designed. The whole world has to be designed and the whole world has to be built. There’s nothing that’s going to be hired out of a prop store, you know? And like LORD OF THE RINGS and KONG, it’s one of those great (positions). We have time to work on the script because all the work that has to happen… we know what’s going to be in the movie. We know that there’s going to be the Covenant, we know that there’s going to be Warthogs and there’s going to be Ghosts (QUINT NOTE: Covenant ships, not spooks for you HALO virgins) and Scorpion (Tanks)‘s and there’s going to be the Pillar of Autumn. We know a huge amount.
We obviously know a lot of the world of HALO that the story’s going to take part in. So, there’s a lot of very productive work that’s underway at the moment while the script takes whatever (amount of time). As far as I’m concerned it should take as long as it needs to take until it’s a good script. We are slowly tugging away at it, getting it there.
QUINT: Now, there’s no reason on Earth shouldn’t easily and faithfully be adapted into a PG-13 movie. However, do you anticipate there being a harder cut considering how gruesome the Flood aspect of the story is?
PETER JACKSON: That’s interesting… It’s something, I must admit, that’s not a conversation I’ve had with anybody yet. It’s a conversation that I’m sure will happen. Look, the reality of the budget is that I would imagine the studio are going to be pretty insistent on a PG-13, which, as you say, is certainly not an impossible thing pull off. The concept of a hard R rating for DVD is kind of fun because that does ultimately deliver a film that the hardcore fans would enjoy and that’s certainly something we should discuss. But honestly it’s a conversation that hasn’t actually happened yet.
But the designs for The Flood that I’ve been seeing are incredibly hardcore, I have to say. The wonderful thing of using the world of CG now and that real, Lovecraftian kind of twisted… That stuff lends itself to computer generated effects so well, the organic, pulsating, throbbing, oozing kind of effect looks great. I had a bit of fun with that on KONG with those sort of bug things and those insects and wormy things that kill Andy Serkis. I can see that tying all that CG technology to some Lovecraftian horror is going to be awesome.
But yeah. Look, I think it’s a great idea. I think it’s something we should definitely talk about. I mean, those conversations haven’t happened yet since we haven’t really got a script that we think is the script we’re going to make yet, so I guess once we have a script the question of rating will come up. I think as long as the studio gets a PG-13 to release theatrically, I’d imagine they’d actually be supportive and certainly we can talk to them about supporting the idea of (a harder cut for DVD). I think Neill would be into it.